Louis Strongin
Louis Strongin
Senior 3D Artist @ Psyonix
San Diego, United States

Summary

These days I would classify myself as a 3D Generalist. While I've focused on asset creation (3D modeling and texturing) I have a wealth of experience and understanding of every aspect of game development. I've done everything from lighting to level design to even a little bit of scripting. Particularly with UE4's robust visual scripting feature, Blueprints. I've used too many software packages to count over my career but I'm very proficient in the use of Maya and 3ds max. I also worked for a few years in VFX for film as well as the commercial space. I have been in the industry since 2010 and I always strive to improve myself in my career. I love making video games and I don't see myself stopping anytime soon.

Skills

3D AnimationEnvironment ModelingLightingProp Modeling

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Quixel Suite
Quixel Suite
CRYENGINE
CRYENGINE
Megascans
Megascans