These days I would classify myself as a 3D Generalist. While I've focused on asset creation (3D modeling and texturing) I have a wealth of experience and understanding of every aspect of game development. I've done everything from lighting to level design to even a little bit of scripting. Particularly with UE4's robust visual scripting feature, Blueprints. I've used too many software packages to count over my career but I'm very proficient in the use of Maya and 3ds max. I also worked for a few years in VFX for film as well as the commercial space. I have been in the industry since 2010 and I always strive to improve myself in my career. I love making video games and I don't see myself stopping anytime soon.